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Falco dair gif7/8/2023 ![]() On shield, you're basically forcing a roll. Shine grab still isn't easy but it's for sure not as hard as multishine. Instead, the tech sometimes referred to as the 'poor mans double/multishine'. I wouldn't recommend practicing multishines until you're more advanced in the game. Shine -> wavedash will be needed for optimising your combo game. Wavedash -> shine can help you get the shine in once you've found an opportunity for it but are just a bit to far to connect it. Then you can practice wave dashing out of shine to do a waveshine. Practice jumping (preferably short hopping) out of shine. You're going to need to be able to consistently move in and out of shine to be able to hit and combo from it. Next part of movement is movement with shine. Be able to dash dance whilst moving over to the left, then you can try over to the right.ĭoing this will really help add mind games / mixups to your laser game and can also be used for baits. Then try dash dancing but putting emphasis on the left input. ![]() I'd recommend starting by being able to get consistent close control of dash dancing. Movement is one of the most crucial things in melee. No matter what style of Falco you've decided you fit best, there's some things you're going to need to be able to do consistently. Mang0 is a good example of someone who has a top player level grasp on both ends of the spectrum but probably isn't the best at either. Since we're talking smash, you can be basically anywhere on the scale between the two. Simply because it's impossible to play without risk and still consistently win (at least at a human level) but also because to go anywhere in melee you still need a good punish game, and to be able to rack up a good amount of damage once able to, even if these Falco's aren't always the most technical. I'd say these Falco's are more so Low-Medium risk and Medium reward. Using Falco's more defensive options such as auto cancel back air and turn around up tilt to bait and begin a punish or use lasers to rack up damage whilst also forcing the opponent to make a decision which can be punished. ![]() Whilst these Falco's aren't always defensive. Next, there's the complete other end of the scale. But can absolutely destroy players by overwhelming them with Falco's crazy tech. Players like this may lack consistency, especially at high level. Often able to get a player to death percent after just a few openings. Whilst they might only get half as many openings they're able to kill easier once in. These players prefer to focus on punish game rather than neutral. He can be played in a number of completely different ways.įirst of all, there's the extreme technical Falco. Image Credit: Tomthesmasher's blog on sba from 2016 came up when I googled 'melee falco' looking for imagesįalco is an extremely versatile character.
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